AugusteJames Raphael Ibay

2026 · Designer, Artist, Programmer

AshIsWhite.exe

End-to-end production of a compact action adventure: systems, art, and shipping.

AshIsWhite.exe

I scoped Ember Reach as a finished short experience rather than an open-ended prototype. That meant locking pillars early, building art and systems in parallel, and cutting anything that threatened a clean release.

The result is a playable experience with a coherent visual identity and a production process I now reuse for commissions and other titles.